Constructing the Scene
Unit Outline and Key Concepts
1. Composition, Rule of Thirds, FG/MG/BG, Headroom, Lead room and leading lines
2. Camera Shot Sizes, Angles and Movements
4. Shot Sequencing
5. Cutting on Action and Matching Action
1. Composition, Rule of Thirds, FG/MG/BG, Headroom, Lead room and leading lines
2. Camera Shot Sizes, Angles and Movements
- 7 Basic Shots: ELS/EWS, LS/WS, MLS/MWS, MS, MCU, CU, ECU
- Advanced Shots: Two Shots, Over the Shoulder, POV and Cut Away
- Angles: High, Low, Eye Level, Bird’s Eye, Dutch Tilt
- Movements: Pan, Tilt, Dolly, Truck, Hand held, Zoom
4. Shot Sequencing
5. Cutting on Action and Matching Action
Lesson: 180 Degree Rule
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The video to the left covers the following:
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Lesson: Shot Sequencing
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The Secret of Sequencing - by Drew Keller I would also encourage you to explore Mr. Keller's website for more in depth learning on visual storytelling. www.youtube.com/watch?v=hVcg9L6FLPA&list=PLKLvcGTd3JC91dCiAedwnwDiAxJx0xsj Source: www.storyguide.net |
Shot Sequencing
- All shots must be 2 shot sizes different than previous (ie: WS > MS)
- Remember headroom and headroom in each camera shot
- All shots must change camera angle by a minimum of 30 degrees
- Repeat the subjects action in all shots (ie: previous action > current action)
- Continuity (ie: wardrobe, background, props are in the correct hand etc.)
- Continuity - 180 Degree Rule - don’t cross the axis - stay on the same side of subject
- Subject must enter camera frame and exit camera frame in all shots
How to Avoid Jump Cuts
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To avoid jump cuts in a sequence, shots should be two shot sizes different when cut back to back. For example:
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Real Time, Compressed Time, and Extended Time in Film
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Here are a few links that show you the differences between: Real Time, Compressed Time, Extended Time in film https://www.mediacollege.com/video/editing/time/ https://www.videomaker.com/article/c18/17968-images-in-time-expressing-and-manipulating-time-in-cinema https://www.videomaker.com/article/c10/14919-expand-and-condense-time |
Lesson: Cutting on Action and Matching Action
This is a film/video editing technique where the editor cuts from one camera shot to another camera shot (often with an angle change) that matches the first shot's action. (https://en.wikipedia.org/wiki/Cutting_on_action)
- repeat the last action from the previous shot in the sequence (overlap in video recording process) in the new shot so that you can match the action in editing
- this will then naturally create a cut on the action point in the sequence during the edition process in which the audience shouldn’t notice the camera shot size or angle change as an abruptly visual edit
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Assignment Exemplar: Visual Storytelling
Matching Action Shot Sequence Video